Practical Volume Rendering for realtime applications – presentation

In October 2013 I gave a talk on Chaos Group’s CG2 seminar.

Now I share the English version slides for it. The talk briefly introduces the state of Volume rendering until now and the potential I see it has. We are seeing increasingly many uses of Volume rendering for games and many new applications are still emerging. The second part of the slides gives details about the TransVoxel algorithm by Eric Lengyel, my implementation of it and the lessons I learned from that. Some of the blog posts I’ve written are also based on the same research I’m doing.

Soon I plan to publish a C++ library for Volume rendering for games that encompasses everything highlighted in the slides and many other improvements.

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